1 #include "TrainerTemplate.h"
3 TrainerTemplate::TrainerTemplate()
10 TrainerTemplate::~TrainerTemplate()
15 void TrainerTemplate::play() {
17 rsc
->sptr
->playSFX(2);
20 if (playSound1
== 0 && !playedOnceL
) {
21 rsc
->sptr
->playSFX(3);
24 else if (playSound1
== 1 && !playedOnceL
) {
25 rsc
->sptr
->playSFX(1);
28 else if (playSound1
== -1 && !playedOnceL
) {
29 rsc
->sptr
->playSFX(1);